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Andrea has also worked at Microsoft as an Audio Lead on the HoloLens App, "Actiongram," featuring collaborations with George Takei, Warcraft, Hello Kitty, etc., as well as working as a Senior Sound Designer on the Central Audio Team, supporting audio for company-wide HoloLens and Windows experiences. She sound designed, composed music, implemented audio for augmented and virtual reality across various platforms and devices such as the HoloLens, and VR headsets, among others, and designed audio prototypes to drive innovation across the organization. 

In the past, Andrea has also worked at Electronic Arts (EA) as an in-house sound designer on their eSports Multiplayer Online Battle Arena game, “Dawngate,” as well as having freelanced in the video game and film industry. For a sample of her work, visit www.andreachangtube.com.
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As the founder of Music Mouse Studios, Andrea built from the ground up, an e-commerce online store as well as an Amazon store, selling music books, accessories and digital music. The company has received "Amazon’s Choice" on multiple products. Music Mouse Studios has also provided audio services for games, films, and trailers including work featuring Activision, George Lucas, Steven Spielberg, Hailee Steinfeld, Alexis Bledel, among others. Its publishing division has released several best selling introductory piano books, such as Your Golden Ears: First Piano Lessons for Adult Beginners, Vol. 1 and Your Golden Ears: First Piano Lessons for Adult Beginners, Vol. 2, as well as A Working Mom's Guide: How to Homeschool Without Losing Your Mind. Music Mouse Studios also offers various audio services for your video game, film, or media project!

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As a content creator, Andrea also enjoys regularly uploading free piano and education resources on her YouTube Channel @homeschoolingwithandrea as well as creating music covers with her daughter. She founded Music Mouse Studios to provide educational and music resources for both kids and adults to help them achieve their dreams.  

Andrea Chang brings a wealth of experience from the audio and video games/tech industry. Her experience at Hi-Rez Studios, a video game company, has spanned from Audio Director to Executive Producer. She built the audio team there from the ground up and has also supervised the centralized audio, art, production and outsourcing teams. Andrea has also provided high-level audio direction as well as hands-on audio support, for all things related to sound design, music, and VO, for all the games and cinematics at Hi-Rez, such as Smite 2, Rogue Company, Paladins, Smite, Realm Royale, Divine Knockout, and other unannounced games. 

Andrea Chang Music Mouse Studios Founder

Credits

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Smite 2 - Hi-Rez Studios

Audio Director

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Rogue Company - Hi-Rez Studios

Audio Director

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Icons: Combat Arena - 

Wavedash Games

Sound Designer

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Smite - Hi-Rez Studios

Audio Director

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Divine Knockout

Audio Director, Executive Producer

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Realm of Swords - Tencent America

Sound Designer

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Paladins - Hi-Rez Studios

Audio Director

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Dawngate - Electronic Arts

Sound Designer

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Early Bird - Booyah

Sound Designer

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Mage Gauntlet -

Rocketcat Games

Sound Designer

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Punch Quest - Rocketcat Games

Composer

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Hook Worlds - Rocketcat Games

Composer

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Penguin Patrol - Intrinsic Games

Composer

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Super Quickhook - Rocketcat Games

Composer

Talks, Appearances, Media

Hi-Rez Developer Deep Dive: Audio

January 25, 2024

Andrea speaks about audio improvements from Smite 1 to Smite 2. 

Youtube link 
HERE.

Hi-Rez Developer Deep Dive: Music

March 28, 2024

Andrea speaks about the making of the soundtrack for Smite 2. 

Youtube link HERE.

Andrea is a Guest Speaker on an Audiokinetic Panel - Music Outsourcing Workflows 

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October 8, 2021

Watch HERE.

This panel will explore the process of developers and publishers outsourcing music production to external freelancers and music production studios. It will dive into the workflow tips and tricks that lead to the most efficient and successful collaborations.

It will offer a unique insight, as it includes individuals from both sides of the table — James and Andrea providing the Music / Audio Director perspective, and Richard and Chance providing the perspective of a composer collaborating with a developer or publisher.

Topics will include: Selecting a freelance composer or music production studio; pitching for a project; revisions and iterations, communication & file deliveries; and what makes a successful collaboration run smoothly.

Andrea speaks on Women Audio Mission Panel 

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July 23, 2021

We are ‘headed’ to LA bringing you a focus on sound for film, music editing and composition –bringing you top-notch presenters from LA. Workshops include composing for film, location sound, music editing, sound design and game audio. Hope you’ll join us!
Paula Fairfield – Sound Designer (Game of Thrones, Lovecraft Country)
Annlie Huang – Assistant Music Editor, Marvel Studios; Re-recording Mix Tech (Mulan, Frozen II, Avengers: End Game)
Amanda Beggs – Production Sound Mixer (Lady Bird, Legion S3, Finding Ohana)
Capitol Studios with Paula Salvatore – Virtual tour of the legendary Capitol Studios in Los Angeles with VP Client Relations and Studio Marketing, UMG
Alliance for Women Film Composers – Chanda Dancy, Herdis Stefansdottir and Ariel Marx moderated by AWFC president Catherine Joy
Caron Weidner - Game Audio Director and Sound Designer - Eight Ball Sound Inc.(Worked with: Warner Bros., EA, Activision/Blizzard, 2K, Danetracks / Gametracks)
Andrea Chang – Audio Director at Hi-Rez Studios (Rogue Company, Smite, Paladins, Hi-Rez cinematics)
Shannon Potter – Creative Director, Supervising Sound Designer, Formosa Interactive. Worked on: The Last of Us, Call of Duty, Gears of War, Fable
Sanaa Kelley – Foley Artist (Claws, Queen Sugar, and Riverdale); owner Reel Foley Sound
Stay tuned as we add presenter announcements and special guests!
Giveaways from: Shure, Earthworks Audio, Mackie, Avid, Eventide, MIA Laboratories, Artiphon

Andrea Featured in the Develop Game Magazine 

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June 2021

Article HERE. Full Magazine HERE.

Andrea leads the Hi-Rez Audio Team in a series of 4 Hour Talks about the Audio of Hi-Rez Games 

Audiokinetic Wwise

November 10, 2021
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  • 50 min - Hi-Rez Audio Team Evolution - Navigating the Audio Development of 4+ Concurrent Games - Andrea Chang

  • 50 min - How to Release 15 Skins Every Month Without Losing Your Mind - Kellen Malone

  • 25 min - SMITE Audio Cues: Ripping Lightning, Street Ball, and Beat Drops - Noah Sandifer and Chad Freeman

  • 25 min - One Percent Inspiration: Weekly R&D Meetings for All Our Audio Needs - Sullivan Boyd, Yi Wu, Chris Latham

  • 25 min - Rogue Company’s Footsteps' Sounds - Better Bread and Butter - Garrett Turner and Andrea Chang

  • 25 min - The Music of Hi-Rez Games and Cinematics - Andrea Chang and Kellen Malone


Andrea speaks at GDC 2020 at the Audio Summit - Hi-Rez Hiring and Audio Career Paths and Competencies 

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Summer 2020

What are some key things to consider when looking to hire, build, and grow an audio team? Andrea Chang, Audio Director at Hi-Rez Studios shares her experiences and learnings this past year of essential characteristics to look for in candidates, those to avoid, learnings from the interview process, and key core competencies needed by individuals for each stage in their audio career paths, specifically what separates junior talent from more senior talent. She also will be going over some essentials for managing and training an audio team. This talk is perfect for people on both sides of the table - those who are looking to hire, those who are looking to interview, as well as those who are trying to level up their careers.


Andrea Speaks at the Atlanta Chapter Audio Engineering Society Association 

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July 8, 2021

Enjoy this webinar presentation by Hi-Rez Studio’s Audio Director, Andrea Chang. With the pandemic, it has turned many people’s worlds upside down. In this talk, she went over the evolution of the Hi-Rez audio team and the different types of initiatives in hiring and R&D employed to attract and retain talent to their audio team. She also provided an inside perspective on the culture of learning and exploration that the audio team strives to achieve, as well as how their lean audio team is able to support 4+ games all concurrently in development. More info HERE.

Andrea Collaborates with Altanta Voiceover Studio to release an episode of "Voiceover for Video Games" on Spotify and Apple Podcasts 

Atlanta Voiceover Studio

June 2021

iTunes link HERE.

Spotify link  HERE.

Andrea is featured on GamesIndustry.biz

Large Board Console

Andrea speaks on "The making of Rogue Company" Developers Panel at Hi-Rez Expo 

Oct 22, 2021

Andrea shares her experience and provides advice for how to become a video game sound designer. Read the article HERE.

Rogue Company Developers Panel

November 16, 2019

Joining a cross disciplinary panel, Andrea represents the audio team in talking about how the audio of Rogue Company was made.

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